
So while it seems to work using aircraft models as static scenery the results do not appear to be very satisfactory.
Trying the same thing with an FS9 aircraft model fails. ADE cannot find any footprint information although it still loads the model (we need to fix this!). BglComp will not compile it and generates an error that the model data is not found.
Most of this makes sense when we think about it. In FS9 aircraft and scenery object mdl formats are different. In FSX they are the same.



