Friday, November 29. 2013
The LM team 'fixed' the DrawSurface flag for taxiways in P3D v2. This flag was not handled by ADE since all previous versions (FS9, FSX, P3D v1) ignored this flag.
The result as reported elsewhere is that taxiways fail to show up in P3D v2. This can be resolved by manual intervention in the XML. However Version 1.60 of ADE has a function included to reset the flags correctly for existing ADE projects and also handle the flags for future work. This release is imminent - hopefully a version will be available by the weekend.
Tuesday, July 16. 2013
Well it seems like we have moved house every year for the past three years and that is true. This we hope will be our final move for some time. However there is plenty to do at the new house and this will take some of my time away from Flight Sim until it is done.
Tuesday, July 16. 2013
I was pleased to find that I was renewed as an MVP for the sixth year on July 1st.
Monday, April 22. 2013
We have just released an update to ADE. This is version 1.55.4820 and it addresses a number of reported bugs. The update is available via the on-line updater and will be offered automatically to users of version 1.55. We recommend this update since some of the bugs covered are potentially serious.
Saturday, April 20. 2013
One of the most frustrating things for folks creating or updating airports is when their changes do not appear. There can be a number of reasons for this but one of the most common is the loading order of files in FS. The same order applies for both FS9 and FSX (and thus P3D).
This tutorial might help to explain what may be going on. Continue reading "Priority Matters"
Thursday, February 28. 2013
We have today released the latest version of ADE. It has been over a year since the last major update. This version has a number of new features including direct support for Prepar3D and a night lighting view. It has many modifications and fixes for most of the reported bugs in 1.50.
The full release notes: ADE 1.55 Release Notes
ADE 1.50 can be downloaded from: ADE 1.55 Installer download
Sunday, January 27. 2013
ADE uses the file path to find a model (mdl) file. Sometimes these models get moved by the user and then ADE cannot find them. This short tutorial explains how to change the path to a model file. Continue reading "Changing the Path to Model Files"
Sunday, January 20. 2013
I will be heading south for my annual trip to Florida starting tomorrow. The weather in the UK has been disrupting travel so it might take longer than planned.
In any case I will have limited access to the internet from tomorrow until at least Wednesday. After that I hope to be back in full contact again.
Friday, January 18. 2013
Prepar3D by Lockheed Martin was licensed from Microsoft and is based on FSX. LM is currently actively developing P3D. It is not available for the entertainment market but there are a number of licensing options that make it a possible alternative to FSX.
To use ADE with P3D you need version 1.52. This is the current stable beta and is suitable for general use. The current be downloaded here
This tutorial describes how to get started with ADE for P3D Continue reading "Using Airport Design Editor with Prepar3D"
Wednesday, January 16. 2013
This is a tutorial about the Issue Manager in ADE and how it can help to fix compiler errors.
Continue reading "Handling Compiler Errors with Airport Design Editor"
Wednesday, January 16. 2013
We have just updated SAS to version 1.2.4764
The main changes are:
Extra filter option to exclude files in layer 1 - World\scenery. There are almost certainly altitude adjustment files and should not be considered a potential issue.
Removed references to duplicates. As per my other posts duplicate is a bad word and does not describe things well. I have changed things to refer to airport found in multiple files.
Added an on-line auto- updater to make it easier to deliver any future small changes.
This can be downloaded from the same link as the last version: Download SAS
Monday, January 14. 2013
My entry from earlier today announced our airport scanning tool. It is simple and what it does is search through your scenery areas looking for files that contain airports. In keeping with older tools such as ScanAFD, SAS refers to multiple files containing the same airport as duplicates.
I have already had a number of folks reporting that they have a lot of duplicates and which one(s) should they delete. I have had some folks who have deleted files and then found they should not.
So Scanners need a health warning. First duplicates are almost certainly not duplicates. I understand duplicate to mean the same. A duplicate file is one that contains the same information as another. In fact the chances of two files actually containing a duplicate airport is rather small.
In some cases they contain different versions of the same airport - not identical at all. In other cases they contain complementary information about the airport so all the files contribute to the result. Unless you know what each file is actually doing then it is not easy to determine if you have any redundancy.
Redundancy is a more useful term than duplicate. Because priority of loading matters. In most cases the last file to load is the one that gets to show off and it stops all the others. So in practical terms if the last file to load does tell FS to ignore the content of all the files that came before then all those files are redundant and could be removed. This would work if the data in the final file to load represents the final state of the airport.
Cooperation is where multiple files are needed to deliver the required effect. One good example of a cooperating file is a pre-load file. Usually these contain just enough information to change the altitude of an airport or perhaps its name. This is the only case where first to load takes the prize. Altitude is determined by the first file loaded and not the last. So altitude files are very unlikely to be bad and redundant.
It is entirely possible to split up an airport into bits. ADE9 does this with extended compile. It this case different bits of the airport are in different files and they all need to work together to give the desired result. Advanced developers will create multiple files for the airport as well.
A very common question we get on the support forum is 'why don't my changes show up' After making sure that the work did indeed get compiled we are left with another file containing the airport loading after the users file and making it redundant; in the process undoing all the good work the user put in.
So what is safe and what is not?
I hope to get to that in another blog post. In the meantime treat a scanner like a stick of dynamite!
Monday, January 14. 2013
Simple Airport Scanner is a stand alone tool that allows you to scan your scenery files and get a list of Addon airports. It will also help you to understand where you have multiple files containing an airport. SAS does not read stock airports. SAS works with FS9/FSX and P3D. It can be downloaded from here
Sunday, January 13. 2013
Window 8 has been with us for a couple of months now. While I had it installed for a while as a beta I have now removed it from my development/testing computer. As usual there seem to be a range of experience with folks who have upgraded. These range from all is well to how do I remove Win 8.
It does seem that FS9/FSX can be run happily on Windows 8 and that tools such as ADE do work properly. I started a thread to gather folks experience and you can check it out here and contribute to the discussion: http://www.fsdeveloper.com/forum/showthread.php?t=424320
Wednesday, July 25. 2012
It has been a long time since I posted here. Life outside of Flight Sim has been hectic. We have sold our house and will be moving out in a couple of weeks. My time and access will be limited for a while before and after the move itself so please allow more time for replies to queries, license keys etc etc
Thanks for your understanding
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